Category · 8 articles
Breakdown work from the ArchVizDaily journal
Every breakdown breakdown and tutorial we have published, from render setup to final grade. Sorted newest first.
Breakdown3ds Max / V-Ray · 10 min
Corten steel facade rendering: weathered steel that reads as material, not orange paint
Weathered steel is one of the most requested and most faked facade materials. A breakdown of patina variation, streaking, panel layout, edge detailing and the lighting that makes corten read as real steel.
BreakdownV-Ray · 12 min
Glazing that reads correctly: tint, reflectivity, and what sits behind the glass
Glass is the surface clients look at first and the one most renders get wrong. A working method for tint, reflectivity, interior fill, and the dirt that makes a facade believable.
BreakdownV-Ray · 14 min
Metal that reads as metal: brushed, anodized, and blackened steel
Most CG metal fails in the same three places: anisotropy direction, edge treatment, and what the surface has to reflect. A shader breakdown for facade and detail work.
BreakdownV-Ray 7 · 13 min
Curtain wall reflections: how to get glass facades that look built, not pasted
Glass is not invisible. It is a mirror that happens to let light through. Here is the V-Ray workflow we use for office towers and cultural buildings with big facades.
BreakdownV-Ray 7 · 12 min
Overcast urban renders in V-Ray: why grey skies sell better than sunshine
Competition boards keep losing to sunlit hero shots that do not reflect the actual site climate. A defence of overcast urban visualization, with the V-Ray dome setup I use for it.
BreakdownV-Ray 7, Corona 12 · 11 min
Rendering pool water that looks wet: caustics, mesh, and refraction
The three settings that make pool water read as water and the two more that push it into cinematic. A dusk infinity pool breakdown for V-Ray and Corona.