
Warehouse reuse, golden hour street
P. Novak · Blender + Cycles
73 votes4.91 / 5
Tutorials · Breakdowns · Software guides
ArchVizDaily teaches arch viz the way studios actually work: real project files, full render settings, and honest breakdowns from clay to final frame.

78 articles
Definitions, workflows, career paths and the software landscape, the hub everything links back to.
02.21 articles
Site context, vegetation, HDRI lighting and post-production for exterior shots that sell.
03.17 articles
Daylight studies, fabric and wood shaders, camera composition and the art of believable clutter.
04.6 articles
Lumen, Nanite, datasmith pipelines and building interactive walkthroughs clients can explore.
WORKFLOWStills get approved, then the client walks the model and asks to move the camera two metres. A linked panorama tour kills that meeting before it happens. How to produce them without doubling your render bill.
INTERIORSA mirrored marble wall is the signature move of high end interiors, and the one most renders quietly get wrong. How to build bookmatched slabs that survive a close look.
TUTORIALFresh larch on every elevation is the fastest way to make an exterior render look like a sales brochure. Real timber weathers by orientation, and your materials should too.
BREAKDOWNGlass is the surface clients look at first and the one most renders get wrong. A working method for tint, reflectivity, interior fill, and the dirt that makes a facade believable.
INTERIORSMost evening interiors fail because every fixture is doing the same job. A layered approach to cove, downlight, and practical lamp lighting, with the numbers that keep it believable.
LIGHTINGShadow softness, sun altitude, and contact behaviour tell the viewer more about your competence than any material in the scene. What to set and why.
Renders judged the way a studio judges: light, materials, composition. Score each from 1 to 5 and the board re-ranks live. Top render earns a full pass-by-pass breakdown next issue.

P. Novak · Blender + Cycles

R. Haddad · V-Ray 7

D. Ferreira · V-Ray 7

E. Marchand · Corona 12

L. Weiss · Corona 12

K. Tanaka · Corona 12

A. Ruiz · V-Ray 7

M. Okafor · Corona 12

S. Lindqvist · Blender + Cycles
Scores reset every Monday · See past winners · Voting is anonymous, one ballot per criterion.
Architectural visualization (arch viz) is the craft of turning unbuilt architecture into images, animations and interactive experiences, using 3D software to communicate a design before it exists.
Most studios pair a modeling package (3ds Max, Blender, SketchUp) with a renderer (Corona, V-Ray) or a real-time engine (Unreal Engine 5, Twinmotion, D5).
Freelance exterior stills typically range from $300 to $1,500+ per image depending on complexity, revisions and market; studio work and animation run higher.
With focused practice, expect 6–12 months to portfolio-ready exteriors and interiors.
Scene files, render settings and post-production recipes from working arch viz artists. No render-farm spam.
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