Category · 9 articles
Tutorial work from the ArchVizDaily journal
Every tutorial breakdown and tutorial we have published, from render setup to final grade. Sorted newest first.
TutorialV-Ray · 12 min
ACES colour management for archviz: textures, ACEScg and EXR delivery
Keep architectural renders consistent from texture import to final export. Understand ACEScg, non-colour maps, linear EXRs, and the display transforms that prevent double grading.
Tutorial3ds Max · 11 min
Brick and mortar in renders: pointing, colour variation, and the joint that sells the wall
A brick wall is one material made of two: the units and the joints. Get the joint wrong and the whole facade reads as a texture, however good the brick colour is. Course scale, mortar colour, batch variation and weathering, worked through properly.
Tutorial3ds Max · 11 min
Rooftop plant and mechanical equipment: rendering the floor nobody photographs
Aerial views, tower shots, and neighbour windows all see the roof, and the roof is where renders fall apart. How to model and present rooftop plant honestly: screens that look designed, equipment placed like the MEP drawing says, and weathering that reads as maintenance, not decay.
TutorialCorona · 10 min
Colour bleeding explained: why white walls turn pink in renders
Red floors tinting white walls, beige ceilings, green shadows in the corners. Colour bleed is physically correct global illumination, and fighting it with the wrong tool makes renders worse. What causes it, when to keep it, and how to control it.
Tutorial3ds Max · 11 min
Timber cladding that looks built, not wrapped: weathering exterior wood in CGI
Fresh larch on every elevation is the fastest way to make an exterior render look like a sales brochure. Real timber weathers by orientation, and your materials should too.
Tutorial3ds Max · 11 min
Texture scale is the bug you stopped seeing: fixing tiling in architectural renders
Wrong texture scale undermines more renders than noise, sampling, or shader complexity ever will. How to set real world sizes and kill visible repetition for good.