Category · 16 articles
Workflow work from the ArchVizDaily journal
Every workflow breakdown and tutorial we have published, from render setup to final grade. Sorted newest first.
WorkflowPortfolio, hiring · 11 min
Archviz portfolio: what studios actually look for when they hire in 2026
The hiring bar for archviz artists has moved. What made a strong portfolio in 2022 will now get filtered out in the first pass. Advice from studio owners on the current bar.
WorkflowBlender 4.4, 3ds Max 2026 · 12 min
Blender vs 3ds Max for archviz: a working artist's honest comparison in 2026
Blender has closed most of the gap. 3ds Max still holds specific advantages that matter to studios. The real question is which one belongs in your pipeline.
WorkflowCorona 12, V-Ray 7 · 13 min
Corona vs V-Ray in 2026: which one belongs in your production pipeline
Both renderers ship from Chaos, both are excellent, and choosing between them is not the coin flip it looks like. A studio owner's honest comparison after using both on paid work.
WorkflowCorona 12, V-Ray 7, Unreal 5.5, Chaos Vantage · 12 min
Best GPU for architectural visualization in 2026: real numbers from a working studio
RTX 5090, 5080, 4090, and the RTX Pro 6000 tested on Corona, V-Ray, Unreal 5, and Chaos Vantage. Which one actually pays back on client work.
WorkflowBlender 4.3 + Cycles X · 11 min
AgX versus Filmic in Blender: which color transform for arch viz
AgX handles highlights and saturation differently to Filmic, and the difference matters most where arch viz lives. A side by side kitchen study in Cycles X.
Workflow3ds Max, Blender, Forest Pack, Chaos Scatter · 13 min
Realistic vegetation for arch viz: scatter, variation, and knowing when to stop
Scatter tools solved the geometry problem years ago. Believable planting is still hard because it is a design problem, not a plugin problem.