Category · 12 articles
Lighting work from the ArchVizDaily journal
Every lighting breakdown and tutorial we have published, from render setup to final grade. Sorted newest first.
LightingCorona 12 · 10 min
Caustics in archviz: when to render them, when to fake them, and when to walk away
Pool caustics can make or break a spa render. Here is how to get those dancing light patterns without drowning your farm in samples.
Lighting3ds Max + Corona · 12 min
Concrete chapel render: light, shadow, and the texture of silence
Sacred architecture is the hardest interior to render. One vertical slit of light, raw concrete surfaces, and the challenge of making emptiness feel intentional rather than unfinished.
LightingCorona 12 · 9 min
Rendering galleries and exhibition spaces where the lighting is the design
Track lighting, wall washing, and controlled falloff. Gallery renders live or die on how accurately you handle beam angles, and most artists never touch them.
LightingCorona, V-Ray · 8 min
Rendering courtyards and semi enclosed spaces without them looking dark
Courtyards are lit from a slot of sky, not a hemisphere. That single fact is why 80 percent of courtyard renders look muddy. Here's how I solve it.
LightingBlender, Corona · 9 min
Winter scene renders: snow, ice, and the traps I fell into
Snow is not white. Ice is not clear. Breath is not steam. Here's what I learned from a season of shooting winter references and applying it to renders.
LightingCorona, V-Ray, Blender · 9 min
Getting fog right in exterior renders (without killing your image)
Fog is the fastest way to make an exterior feel like a real place. It's also the fastest way to make it look muddy. Here's how I actually use it on paid work.