Category · 12 articles
Lighting work from the ArchVizDaily journal
Every lighting breakdown and tutorial we have published, from render setup to final grade. Sorted newest first.
LightingCorona 12 / V-Ray 7 · 9 min
Why we light every interior at 3599K and stopped arguing about it
Picking one colour temperature for artificial interior light killed half our revision cycles. Here is the reasoning, the exceptions, and how to keep skin tones and timber honest at 3599K.
Lighting3ds Max, Blender, V-Ray, Corona · 12 min
HDRI lighting for arch viz: choosing, capturing, and cheating a dome
The dome light is the fastest way to a believable render and the fastest way to a fake one. A practitioner guide to selecting and shooting HDRIs that actually match your scene.
LightingV-Ray 7 · 11 min
Golden hour lighting in V-Ray: sun, sky, and believable long shadows
Why your dusk renders keep coming out orange instead of warm, and the two node change in V-Ray 7 that fixes it in about ninety seconds.
LightingV-Ray 7, 3ds Max · 11 min
Wet streets and rain: night city renders that carry mood
Puddle maps, neon reflection, and the exposure trick that lets shopfronts glow. A working setup for cinematic urban night shots in V-Ray.
Lighting3ds Max + Corona 12 · 11 min
Rendering snow exteriors: alpine cabins without the greeting card feel
Snow displacement, subsurface scattering on ice, and the fireplace glow that anchors the frame. A winter exterior breakdown in Corona.
Lighting3ds Max, V-Ray · 11 min
Night exterior renders: illuminated facades without the flare crutch
IES profiles, deep blue sky exposure, and the interior reveal that carries a night facade. A working guide for commercial night shots.