Category · AI in arch viz

AI in architectural visualization, without the hype cycle.

We test AI tools the same way we test a new renderer: on real client work, with deadlines and reference photography on the second monitor. This category collects our field notes on denoisers, concept generators, upscalers, and everything in between, written from the perspective of studios shipping every week.

Split screen showing a Blender clay viewport of a concrete pavilion interior on the left and the same scene fully lit with warm 3599K interior lighting in Unreal Engine 5 on the rightFeatured · AI

Blender + Unreal Engine 5 · 13 min read

GPT-6 Astra's Blender to Unreal workflow: what it actually means for arch viz studios

OpenAI's Astra demo showed a model building an editable Blender scene and handing it off to Unreal Engine 5. A close look at what the pipeline does well, where it falls apart, and what it means for working arch viz studios.

All AI articles

7 pieces

How we cover AI

Practical, tested, no-hype

Every article here is written by a working arch viz artist and reviewed against a real project. We compare tools on the same scene, publish settings you can paste into your own file, and call out where a model breaks on materials, reflections, or geometry. If a workflow is not production-ready, we say so.

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